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It’s almost certain that any competent Steam Deck clone would have no problems selling to the market segment that Valve cannot supply. For most companies, something like the Steam Deck would be a risky gamble, but for Valve, it’s the type of side-project where the potential benefits far outweigh the risks.įor third-party players who might be in a position to bring Steam Deck clones to the market, Valve has provided hard data that there is both hype and demand for the product. Valve is no stranger to trying new ideas with hardware, even if they end up with a flop.
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It’s also a tempting opportunity for hardware makers outside the massive gaming market to enter without significant R&D work or software development.
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We expect that existing players in the handheld gaming PC market will want a slice of the Steam Deck pie, and they already have an established hardware manufacturing capacity. Not to mention that the price of a Windows license is part of that price tag!
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They are also significantly more expensive than a Steam Deck, in some cases more than double the price, while being unable to offer the same quality of gaming experience. These devices also use off-the-shelf hardware not meant for gaming but instead designed for use in ultrabooks. The first is that these devices are meant to run Windows, which lacks the optimizations of SteamOS that make it much less resource-hungry and less stuffed with non-gaming apps and features. While most of them are quite impressive, they tend to have several common problems. The GPD Win series of computers and the Aya Neo are good examples of these devices. The Steam Deck is far from the first handheld PC marketed to gamers. Anything’s possible, and from Valve’s point of view every SteamOS device sold is a positive development for their bottom line. These clones could have specifications higher or lower than the Steam Deck, change any other aspect of it, or copy it exactly. This means that nothing stands in the way of third-party companies releasing their own Steam Deck clone, which runs the same software as a Steam Deck.
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SteamOS is available for anyone to download and install under the “ Build Your Own Steam Machine” banner. This work remains open-source and benefits all Linux gamers. Valve has invested significant time and money into making Windows games work under Linux through Proton. What makes the Steam Deck special isn’t just its hardware and design it’s the SteamOS software. Valve has even released the Steam Deck’s CAD files under a Creative Commons license, while the details of the AMD CPU and GPU used in the Deck are open to anyone. Valve has done all the hard research and development work other manufacturers simply have to use the Steam Deck as a jumping-off point. From its physical ergonomics to the GPU and CPU architecture and performance, the Steam Deck sets a certain standard at a certain price point. It’s an example of what the standard Steam Deck experience should be. One way to look at the Steam Deck is as a reference model. The Steam Deck Is a Reference Model Valve Corporation The key difference here is that Valve has kick-started the market by releasing an actual product that gamers can buy. Ultimately the idea of Steam Machines didn’t catch on, but the Steam Deck follows essentially the same business model and philosophy. SteamOS, Valve’s custom Linux-based operating system for Steam Machines, certainly wasn’t ready at the time.